Four welders goggles with different acuity loss lenses (approximate simulations of /70, /0, /500, /800) Three funnels to simulate peripheral field loss, or tunnel vision (approximately of 3, 7, and 10 degrees) Lenses that simulate macular degeneration (near and far distance central loss) Lenses that simulate cataracts On their website, you can see examples of the blur simulation for /80 (6/24), /0 (6/60), /400 (6/1), and /800 (6/240) Scroll through the page to see the different acuities Vision Simulators based on Prescription As I mentioned, vision simulators based on a glasses prescription are flawed at bestThis is a short movie made as part of a research project into empathy and virtual reality It was made for use with a VR headset If anyone wants a copy of t
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